The Hollowing · Marrow Falls, 1996
The Hollowing’s ten missions
Every mission is one night in Marrow Falls with its own goal, its own clock and its own way out. Here is what each one asks of you.
Host a missionThe missions
The first five are about finding things and getting out alive. The second five each change the shape of the night: a split start, a last stand, a lure, work under pressure and a hunt.
The campaign
The campaign plays all 10 missions in order, as one night in two acts. Act I is the town; Act II is the valley.
- First Light (Act I begins)
- Last Bus Out
- Last Call
- Pharmacy Run
- Lights Out
- Separated (Act II begins)
- Radio Silence
- Track Meet
- Floodgates
- Hollow Hill
Survivors start every mission at level 1, so the horde starts quiet again, but they keep their two most recent chosen skills and one useful item: a flashlight, bandages, a flare or a bottle. Whoever turned comes back next time with nothing, and a scar.
Lose a mission and you play it again. Act I allows three spare tries and Act II, the harder act, allows two. Run out and the night is given up: it costs a survivor for good, and the campaign moves on. Give up a second night and the campaign is over.
Twists, Hard mode and the daily
Any mission can be dealt a twist that changes the rules for the night:
- Blackout. The streetlights are out. Guns, flares and firebombs reach only the next zone, and the horde hears a zone further.
- The Pack. The two Hollows farthest from you are Sprinters, and two more Sprinters wait at the spawn points.
- Walking Wounded. Two survivors start with two wounds each.
- Restless. A Hollow already waits at every spawn point.
- Echoes. Sound carries in the cold: each noise token carries 4 zones instead of 2, and you can only see 2 zones down a street.
- Bitten. One survivor starts bitten: at the end of round 9 (11 for a pair) the fever drops them where they stand, and nobody can get them up for a round, unless someone bandages them first.
Hard mode draws the horde a level stronger every other round. And each day, one mission is the daily mission, with the same town for everyone.
Questions
Which mission should I play first?
First Light is the short one and opens the campaign. Last Bus Out is a good first full-length night.
Do I have to play the missions in order?
No. Host any mission on its own, or start the campaign to play them in order with survivors who carry on.
Are the missions free?
Yes. All ten missions, the campaign and the daily mission are free.
How many people can play a mission?
One to six. Alone you lead 2 to 6 survivors; with friends, everyone takes a survivor on their own phone.
More from Rucksy: Play The Hollowing · Play Candlewake · The Hollowing: zombie survival board game · The daily mission · Solo board games online · Candlewake: haunted house board game · Hidden traitor games online · Board games to play with friends online
The Hollowing and Candlewake are original games by Rucksy.








