Floodgates: mission art The Hollowing · Mission 9 of 10 · Work under pressure

Floodgates

Crank three loud, stiff valves while the night shift comes, then flood the town and run.

Host Floodgates

The briefing

Marrow Mill ran a night shift, and the night shift is still here: big men in hard hats who went hollow at the looms and kept their size.

The sluice valves are old and stiff, and every turn of a wheel rings through the building. Open three of them and the millrace jumps its banks and drowns the streets, and everything walking in them. Then get up onto the dam walk before the water finds you too.

The goal

Crank 3 sluice valves open (2 loud actions each; the work stays done). The third floods the streets and washes the horde away; for that round the streets are water, nothing climbs out of the drains and nothing walks the streets: then get every survivor onto the dam walk. The night shift is out: every horde card of 2 or more Hollows brings a Brute. You start with the millwright’s fire axe.

At the end of round 14 the valves are rusted shut for good, and the night shift has found you.

What makes this night different

The sluice valves

  1. A painted standee: the sluice valve

    Sluice valves

    Crank 3 valves to flood the streets, then reach the dam. The way out is the Marrow Mill, always on the west edge of town. Everything around it is dealt fresh from the town tiles each game.

At a glance

TypeWork under pressure
Round track14 rounds, adjusted a little for the size of the team
The way outMarrow Mill (DAM)
CampaignChapter 9 of 10, Act II, the valley
Players1–6, co-op. Alone you lead 2 to 6 survivors
PriceFree, in the browser

If you make it

The third wheel gives, the sluices roar, and the millrace jumps its banks. The night shift goes under the brown water without a sound. You watch from the mill steps until it stops moving.

How a round goes

  1. June Castellanos, a painted survivor standee

    Everyone acts at once

    Each survivor gets three actions a turn: move, search a building, fight, open a door. Talk it over, then do it.

  2. A Hollow, a painted standee of a townsperson gone hollow

    Then the horde moves

    The Hollows walk toward whoever they can see, or toward the loudest noise. A shotgun saves you and calls the street. A baseball bat is quiet.

  3. A Brute, a heavy hollowed mill worker

    You get stronger, and so does it

    Survivors level up and pick new skills. The stronger you get, the bigger the horde gets. Finish the mission before the round track runs out.

Next mission: Hollow Hill · Previous: Track Meet · All missions

Questions

How long does Floodgates take?

The round track is 14 rounds, adjusted a little for the size of your team. Most missions take about 45 to 60 minutes.

Can I play Floodgates alone?

Yes. Alone, you lead the whole team: 2 to 6 survivors, each yours to play. Friends can join on their own phones with the room code, up to six players.

Is the map the same every time?

No. The Marrow Mill always stands on the west edge, but the rest of Marrow Falls is dealt from town tiles each game and turned at random.

Which twists can turn up?

Unless you turn twists off, one of these may be dealt: Blackout, The Pack, Walking Wounded, Restless, Echoes, Bitten. You can also pick one yourself in the lobby.

Where does it fall in the campaign?

Floodgates is chapter 9 of 10, in Act II, the valley. In the campaign your survivors bring their chosen skills and one item from the night before.

More from Rucksy: Play The Hollowing · Play Candlewake · The Hollowing: zombie survival board game · The Hollowing’s ten missions · The daily mission · Solo board games online · Candlewake: haunted house board game · Hidden traitor games online · Board games to play with friends online

The Hollowing and Candlewake are original games by Rucksy.