The Hollowing · Mission 10 of 10 · Hunt
Hollow Hill
A hunt by lantern light: find a lantern, find the Choir, put it down.
Host Hollow HillThe briefing
There was a funeral on Hollow Hill when the power went. The choir was singing at the graveside, and they stayed together afterwards. Closer than that. Now it is one tall thing in choir robes, and it walks between the stones.
It is slow, and everything hollow in the valley follows its singing. In the dark nothing touches it: the caretaker kept kerosene lanterns in the buildings on the hill, and in a lantern’s light it bleeds like anything else, but its breath puts out any flame that comes too close. Find a lantern, find the Choir, and put it down.
The goal
Put down the Choir. It can only be wounded in a lantern’s light. Its breath snuffs a lantern in its own zone, so hold one (or set one down, still burning) one step away while you fight. Or smash a lantern across it: 3 fire wounds, and the light is gone. It wounds everyone in its zone, and at half strength it falls back to the cemetery.
At the end of round 15 the Choir’s song has called the whole valley to the hill.
What makes this night different
- A hunt: the Choir can only be wounded in a lantern’s light, and its breath puts out a lantern in its own zone. A bigger team faces a tougher Choir.
- The Bitten twist is never dealt here.
The lanterns

Lanterns
Hunt the Choir by lantern light. The way out is the Hollow Hill Cemetery, always on the south edge of town. Everything around it is dealt fresh from the town tiles each game.
At a glance
| Type | Hunt |
|---|---|
| Round track | 15 rounds, adjusted a little for the size of the team |
| The way out | Hollow Hill Cemetery (GATE) |
| Campaign | Chapter 10 of 10, Act II, the valley |
| Players | 1–6, co-op. Alone you lead 2 to 6 survivors |
| Price | Free, in the browser |
If you make it
The Choir goes down among the headstones and its song stops mid-note. All over the hill, the hollowed stand still, as if they have forgotten where they were going.
How a round goes

Everyone acts at once
Each survivor gets three actions a turn: move, search a building, fight, open a door. Talk it over, then do it.

Then the horde moves
The Hollows walk toward whoever they can see, or toward the loudest noise. A shotgun saves you and calls the street. A baseball bat is quiet.

You get stronger, and so does it
Survivors level up and pick new skills. The stronger you get, the bigger the horde gets. Finish the mission before the round track runs out.
Next mission: First Light · Previous: Floodgates · All missions
Questions
How long does Hollow Hill take?
The round track is 15 rounds, adjusted a little for the size of your team. Most missions take about 45 to 60 minutes.
Can I play Hollow Hill alone?
Yes. Alone, you lead the whole team: 2 to 6 survivors, each yours to play. Friends can join on their own phones with the room code, up to six players.
Is the map the same every time?
No. The Hollow Hill Cemetery always stands on the south edge, but the rest of Marrow Falls is dealt from town tiles each game and turned at random.
Which twists can turn up?
Unless you turn twists off, one of these may be dealt: Blackout, The Pack, Walking Wounded, Restless, Echoes. You can also pick one yourself in the lobby.
Where does it fall in the campaign?
Hollow Hill is chapter 10 of 10, in Act II, the valley. In the campaign your survivors bring their chosen skills and one item from the night before.
More from Rucksy: Play The Hollowing · Play Candlewake · The Hollowing: zombie survival board game · The Hollowing’s ten missions · The daily mission · Solo board games online · Candlewake: haunted house board game · Hidden traitor games online · Board games to play with friends online
The Hollowing and Candlewake are original games by Rucksy.