Two board games for the browser
Rucksy makes board games you play in a web browser, each person on their own phone, with a TV or laptop showing the board. Nothing to install and no account to make. Both games below are free to play at rucksy.fun today.
Everything on this page may be used in coverage of the games: screenshots, trailers, key art and logos. For anything else, write to support@rucksy.fun.
The Hollowing
One night the people of Marrow Falls went hollow. They still walk, they still wear their name tags, and they follow any sound. The Hollowing is a co-op horde survival board game for 1 to 6 players. Each night is a mission: carry fuel cans to the last bus, light rooftop flares, get insulin to the chapel before the ice melts, or hunt the Choir by lantern light. Everyone takes their turn at once, three actions each, then the horde moves toward whoever it sees or the loudest noise. Survivors level up as they fight, and the horde grows with them. Play alone, leading a team of AI survivors, or with friends on their own phones.
Play The Hollowing freeFact sheet
| Genre | Co-op horde survival board game |
|---|---|
| Players | 1–6. Play solo leading AI survivors, or with friends; AI plays any survivor nobody has taken |
| Length | About 45–60 minutes a mission |
| Platforms | Web browser on phone, tablet or computer; a TV or laptop can show the board for the table |
| Price | Free |
| Content | 10 missions, a 10-chapter campaign in two acts, a daily mission, Normal and Hard |
| Survivors | 6: a paramedic, a football coach, a skater, a hardware-store owner, a night-shift deputy and a pizza driver |
| Download or account | None needed |
| Developer | Rucksy |
| Play | rucksy.fun/hollowing |
Features
- Ten missions with their own rules. A five-round clock on each cool box of insulin, a last stand in a boarded-up roadhouse, a lure at the stadium PA, a team that starts split on opposite edges of town.
- A new town every game. Each map is dealt from town blocks, so the streets, houses and spawn points change every night.
- Noise is the enemy. Guns and chainsaws bring the horde; a thrown bottle or road flare sends it somewhere else.
- Twists. A random complication each night: a blackout, a pack of Sprinters, fog that carries every sound, or a survivor who was bitten on the way in.
- A campaign. All ten missions as one long night. Survivors keep their chosen skills and one item, and whoever turns comes back with a scar.
- The daily mission. The same town, twist, survivors, decks and dice for everyone in the world that day, with a shared count of who got out.
- Painted miniatures. Survivors and the horde stand on the board as painted standees, from Hollows and Sprinters to Brutes and Behemoths.
Trailer
0:18 · 1920×1080 MP4 · Download the trailer
Screenshots

Last Bus Out: carry three fuel cans to the bus while the horde gathers.

Hollow Hill: the dice decide a fight at the cemetery gate.

A survivor's gear and actions, with the AI playing until you take over.

Pick one of ten missions, the campaign or today's daily mission.

You got out: the night's track shows when each fuel can was taken.

The song stops: Hollow Hill won.
Key art and logo
Candlewake
The house remembers you. Candlewake is a haunted-house party game for 3 to 6 players. Together you explore a mansion that builds itself as you walk it: open doors, draw Events, find Items and uncover Relics, and roll the bone dice to see what happens. Find one Relic too many and the house turns. Secret goals are dealt, one of 48 different finales begins, and someone at the table may not be on your side. A narrator reads the story aloud, private cards stay on each player's phone, and the house is on the big screen. Short on friends? AI investigators fill the empty seats.
Play Candlewake freeFact sheet
| Genre | Haunted-house exploration party game with a hidden traitor |
|---|---|
| Players | 3–6, each on their own phone; AI investigators fill empty seats |
| Length | About 45 minutes |
| Platforms | Web browser on phone, tablet or computer; a TV or laptop shows the house |
| Price | Free |
| Content | 10 investigators, Events, Items and Relics, 48 different finales |
| Themes | Seven retheme packs: $1.50 each, any 3 for $3, or all themes for $6. Two themes are free to host each week, and only the host needs a theme: everyone who joins plays free |
| Download or account | None needed |
| Developer | Rucksy |
| Play | rucksy.fun |
Features
- A house that is different every night. Rooms are revealed one at a time across three floors, so no two maps match.
- The Turning. A quiet first half of exploring and sharing, then the house wakes and the rules change.
- 48 finales. Some with a known traitor, some with a hidden one, some where it is every investigator for themselves.
- Dice you can see. Every roll lands on the table for everyone, from speed rolls to the relic roll that turns the house.
- Built for a table, or a call. Everyone plays on their own phone, so friends can sit in one room or play apart on a video call.
- A voice for the house. A narrated story, a voice for every investigator, and sound for every room and card.
Trailer
0:45 · 1920×1080 MP4 · Download the trailer
Screenshots

A speed roll on the bone dice, and a shard gathered in the Glass Maze.

An Event: roll the dice and live with what they say.

The relic roll comes up short, and the house turns.

The finale briefing: The Glass Maze.

Who enters the house? Ten investigators to claim.

Who walked out of the Glass Maze, and who was lost.
Key art and logo
The themes
The same game, re-dressed from top to bottom: new rooms, cards, characters, story and endings for each. Every theme has 10 characters, 30 different endings and its own 18-second trailer.
The Great IndoorsCats and dogs alone in the house. Trailer
Hero HQA superhero tower with a mole on the team. Trailer
DuskhavenA walled fantasy city by lantern light. Trailer
Station ZeroA quiet research station, and an android in the crew. Trailer
The HeistA casino after hours, and a rat in the crew. Trailer
Dead Man’s TideA ghost ship adrift in the fog. Trailer
After BedtimeToys awake after lights out. Trailer
Rucksy
Rucksy makes board games for the browser. A game opens from a link: one person hosts, friends join with a room code on their own phones, and a TV or laptop can show the board for the whole table. AI players fill the seats nobody takes. Everything is original, from the rules to the painted art, the stories and the voices.
| Games | The Hollowing and Candlewake, plus seven Candlewake themes |
|---|---|
| Website | rucksy.fun |
| Press and business | support@rucksy.fun |
| Keys and builds | Nothing to send: both games are free and open in any browser. |
The Hollowing and Candlewake are original games by Rucksy. Screenshots are real gameplay captured from the TV display.





